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What is a quarter circle in fighting games?

What is a quarter circle in fighting games?

Quarter Circle Forward / QCF / down, down-forward, forward / d, d/f, f / 236. This is the most basic motion. This is the basis of all the other motions. It’s called a quarter circle, because if you look at the 8 directions you can point in as a circle, it’s 1/4th of the circle. This motion is in every fighting game.

Why do fighting games have combos?

In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence.

What does 5K mean fighting game?

For example, 5K is the Kick button without a direction input, while 2P would be a crouching Punch. A 6K is a forward kick, 214K is a quarter circle towards the back with Kick.

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Are fighting games hard to learn?

Fighting games are a humbling experience, and if you aren’t ready for the raw human vulnerability of trying hard and losing in front of strangers and friends, they can feel like too much to learn, too hard to try, too fast for you to ever possibly do yourself. All of this is because fighting games are hard.

What is a happy birthday in fighting games?

1 Answer. The terminology occurs when you land a hit on two of your opponent’s characters in this game. The term apparently according to some sources happened to a professional player during a tournament on his birthday and since then it’s become a thing.

Which characters use half circle and Full Circle attacks?

Characters that use grapple moves – such as Zangief and T. Hawk – have inputs that use many half-circle and full-circle motions in attack inputs. They are comparatively rare when compared to the above motions, which can be attributed to its relative difficulty.

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How do you do quarter circle motions?

For quarter circle motions the general problem I see people having is they aren’t doing the whole motion, make sure you put the analog stick straight down, then rotate it into a circle until its going straight to the right, and at this point hit the appropriate attack (light punch for instance).

What is the difference between quarter circle and charge moves?

These motions are typically used for moves meant to have a bit more impact than a quarter circle move. Same as the Half Circle Forward, just backwards. These are frequently used for weaker command grabs. Charge moves involve holding back for about a second, then tapping forwards and a button.

Do fighting games still use motion controls?

Nowadays, many fighting games are simplifying their use of motion controls. Blazblue Crosstag Battle, for example, dropped the shoryuken motion and only uses forwards and backwards hadoukens. Granblue Fantasy Versus still has motion inputs, but also uses shortcuts which come with an extended cooldown.