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How much was the Bethesda buyout?

How much was the Bethesda buyout?

Microsoft closes $7.5 billion Bethesda acquisition, aiming to take on Sony with exclusive games. Microsoft has closed its $7.5 billion acquisition of ZeniMax, the parent company of Bethesda.

Does Bethesda own the rights to Fallout?

Bethesda Softworks owns the rights to the Fallout intellectual property. After acquiring it, Bethesda licensed the rights to make a massively multiplayer online role-playing game (MMORPG) version of Fallout to Interplay.

How much money is fallout worth?

That’s a staggering number of copies and it also comes with a staggering net worth match. In reality, the franchise is now worth approximately 45 million dollars.

How much did Microsoft buy Mojang for?

Microsoft’s last big game developer acquisition happened six years ago with the purchase of Mojang, the maker of the block-like Minecraft game, for $2.5 billion. That deal was notable at the time for being one of Microsoft’s biggest purchases.

How much did Microsoft buy rare for?

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On 24 September 2002, Microsoft purchased Rare for $375 million. Rare became a first-party developer for Microsoft’s Xbox.

Did Microsoft buy Fallout creator Bethesda?

Microsoft buys Fallout creator Bethesda for $7.5bn 21 September 2020

Why did Interplay sell the Fallout franchise to Bethesda?

The original agreement was for Bethesda to make Fallout 3, along with an option to develop two sequels, but in 2007, under growing financial pressure, Interplay sold the entire Fallout IP to Bethesda. Bethseda bought the rights for the Fallout universe from Interplay for $30.

What did Microsoft buy from Bethesda?

Xbox-owner Microsoft has acquired the games company behind blockbuster titles including Doom, Fallout, Skyrim and Wolfenstein. It is paying $7.5bn (£5.85bn) for Bethesda’s parent ZeniMax Media.

How does Bethesda make money?

Bethesda is the opposite brand of game creator. Bethesda has historically made humongous bets on expensive games, making its money back (and more) by selling its most successful games on every platform possible, then selling remasters, remakes, and VR spinoffs.