What does it mean to be a technical artist?
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What does it mean to be a technical artist?
Technical Artists are hybrid creative and technical operators who liaise between the artist and the programmer teams. They require both visual skills as well as programming knowledge to understand both disciplines and problem solve between departments.
What do I need to be a technical artist?
Technical Artist Job Requirements
- 2D/3D Animation and Modeling Skills. These skills come in handy when working with other modelers and programmers to create 3D art.
- User Experience Design. Such skills are required in order to make the game as user-friendly as possible.
- Surfacing and Texturing.
- Mastery of Visual Effects.
What are technical skills in art?
Here are some examples of technical skills fine artists often need:
- Communication. Fine artists use communication skills when working with clients.
- Realistic drawing.
- Constructive drawing.
- Time management.
- Drawing from life.
- Drawing from memory and imagination.
- Knowledge of art materials.
- Networking.
What is a lead technical artist?
Work closely with art director / leads to drive and evangelize the artistic vision of the game. Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology. Level up your team’s skills through mentorship of skills, process, and technical / artistic techniques.
How much do technical artists make?
How much does a Technical Artist make? The average Technical Artist salary is $69,519 per year, or $33.42 per hour, in the United States. People on the lower end of that spectrum, the bottom 10\% to be exact, make roughly $44,000 a year, while the top 10\% makes $108,000.
What is a 3D artist?
A 3D Artist builds 3D models of products, environments, and more. They use their ability to create photo realistic materials, lighting, and rendered images for various uses including marketing and advertisements.
Are technical artists in demand?
As such, skilled technical artists are in high demand and get well-compensated for their work. Their art backgrounds inform them on what an artist is looking for in tools, and their programming backgrounds give them the skills to build those tools.