How much damage can a level 20 fighter do?
How much damage can a level 20 fighter do?
A champion fighter with 20 levels has 4 base attacks, a good bonus to hit, and will crit on an 18, 19, or 20. With a +3 glaive (your only magic item), and pole arm master (to use your bonus action) you will average 120 damage per round if all hit.
How much damage can a level 20 Paladin do?
A Paladin/Fighter (18/2) with Str 20, Cha 20, and Great Weapon fighting style can make 4 attacks and deal 644 points of damage in a single turn: On the prior turn, activate Sacred Weapon (+Cha to hit) and cast Holy Weapon (+2d8 damage to every attack).
How many attacks can a 20th level fighter make?
Fighters gain the ability to gain two or three additional attacks at higher levels, so a 20th level fighter is able to make 4 attacks when they take the Attack action. Two-Weapon Fighting can only be used when you take the Attack action.
What is the most damage you can do in 5e?
Excluding UA like OP said it’s 1860 damage. Bumping this now, the new total would be 2266 – with the absolute maximum rolls and 3 crits. But we’ll start with just one attack. for 1246 damage. Human (variant), Wizard 10 – Evocation, Cleric 8 – Arcane, Paladin 2.
How much damage does a Level 3 fighter do?
Level 2: (2d6+3) * 2 = 20 damage @ +7 attack thanks to Archery Fighting Style and Hunter’s Mark. (10 damage on the first turn when setting up Hunter’s Mark.) Level 3: Hunter: +1d8 (4.5) damage per turn (Colossus Slayer)
Which D&D class does the most damage?
Which Class does the most damage in D&D 5E at Level 1?
- The Paladin, Ranger, and Druid are bottom.
- We then get the Bard, Warlock, Wizard, and Sorcerer.
- Next we have the Barbarian, Fighter, and Monk.
- We then have the Rogue, with 22 damage.
- The Cleric is next.
- Finally, we have the Sorcerer again. More on this in a bit.
How many attacks can a samurai make?
A level 20 Samurai can make 20 attacks in a single round.
What is the max damage you can do in DND 5E?
Max: The maximum is just the maximum of 6 crits, which comes out to the max of 104d8 + 6d6 + 78, or 946. Trip Attack: If all 6 attacks hit without needing our Precision Attack, we make our last attack a Trip Attack, dealing an extra 1d6 damage. This adds 3 to our average, and 12 to our max.