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Are n-Gons bad?

Are n-Gons bad?

Limited use of subdivision surfaces Ngons are claimed to not only look glitchy, but also result in all sorts of mesh editing problems. They disrupt the edge flow of your model and make standard modeling operations like extrusion less effective because we can’t use subdivision surfaces.

Are Tris bad?

N-Gons with more than 4 sides and Tris are bad because they do not subdivide smoothly and so break up the flow of edges through a model. Tris are only bad when you need to smooth a mesh ie add subdivisions.

Is Retopology hard?

It can be a difficult process, but the basic idea is to create another mesh that simplifies the original HD asset. The downside is that you have to create a lot of polygons to sculpt the curves you need. And too much detail will slow down even the most powerful computer. That’s where retopology comes in.

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Why are triangles bad in 3d Modelling?

Ngons and triangles both cause issues when trying to smooth a model. The extra vertices and edges can cause some very strange bumpiness in the model that would otherwise not occur if the model was made up of quads.

Are triangles OK in modeling?

AVOID when… the triangle is in a problem deformation area, like a character model’s shoulder. your model will be deformed, in general – whether via bones or other modifiers. Even though triangles work fine in Mudbox, there are some edge cases with mesh editing tools where triangles cause a problem.

Is Blender or c4d better?

In terms of realistic rendering and animation, Blender would be a great option to choose. While Cinema 4D is a very simple and easy to understand software, but being a priced software, it still targets a lesser audience than Blender, which is a freeware application.

Why are triangles bad in 3d modeling?

Are triangles good in blender?

In sculpting applications when you increase the density of the mesh a triangle will eventually cause slight pinching areas in the mesh based on the surface detail and displacement. Minor triangles shouldn’t cause problems as long as you don’t plan to animate the mesh later.